Archived from the original on November 14, 2014
That we can only activate as a sorcery is a small downside for being able to reliably return dead creatures to the battlefield

35 Lands 11 Ramp : Sol Ring, Arcane Signet, Patchwork Banner, Dimir Signet, Orzhov Signet, Rooftop Storm, Undead Warchief, Bontus Monument, Talisman of Dominance, Talisman of Hierarchy, Crowded Crypt 9 Target Removal :Flip the Switch, Feed the Swarm, Overcharged Amalgam, Grimgrin, Corpse-Born, Invasion of New Capenna, Murderous Rider, Kabira Takedown, Hagra Mauling, Jwari Disruption 4 Board Wipes :Nevinyrral, Urborg Tyrant, Noxious Ghoul, Archfiend of Ifnir, Zombie Apocalypse (Humans only) 11 Graveyard Recursion : Cursecloth Wrappings, Zul Ashur, Lich Lord, Zombie Apocalypse, Lost Monarch of Ifnir, The Scarab God, Rot Hulk, Unholy Grotto (to top of library), Murderous Rider (self-recursion), Rise of the Dark Realms, God-Eternal Oketra (self-recursion), Sidisi, Regent of the Mire 4 Graveyard Hate : Necromancers Covenant, Bojuka Bog, The Scarab God, Cemetery Reaper 1 Tutor : Waterlogged Teachings 10 Protection : Raffine, Scheming Seer (Ward), Zul Ashur, Lich Lord(Ward), Zombie Master, Gleaming Overseer, Ratadrabik of Urborg (Ward), Nevinyrral, Urborg Tyrant (self-protection), Accursed Duneyard, Jwari Disruption, Overcharged Amalgam, Flip the Switch 16 Card Draw : Temmet, Naktamuns Will, Raffine, Scheming Seer, Graveborn Muse, Hordewing Skaab, Windfall, Brainstorm, Frantic Search, Distant Melody, Tolarian Winds, Undead Augur, Prophet of the Scarab, Cryptbreaker, Forgotten Creation, Spymasters Vault, Varina, Lich Queen, Midnight Reaper 6 Finishers/ Surprise /Alternate win conditions : Temmet, Naktamuns Will, The Scarab God, Rise of the Dark Realms Zombie Apocalypse, Grimgrin, Corpse-Born, Acererak the Archlich As we see form the comparative analysis, the rates per category are very good

Not exactly a remarkable card for constructed formats on its own, but would probably gain a bit of stride in Limited
(For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Chaos: Whenever you roll Chaos, target creature gains all creature types until end of turn